How is FIFA made

This is how the FIFA player ratings are created

Every year at the launch of the new FIFA there are the same discussions: "Nothing has changed", "Why is Messi not better than Ronaldo?" or "Why does Müller have such a good rating again?" FIFA players around the world question the competence of EA Sports employees every year and many wonder how the player ratings are actually achieved.

Michael Müller-Möhring from Cologne and his team of data analysts are responsible for these evaluations. In an interview with ESPN he reveals how the game developers analyze the player's data and define it for the finished game.

There are now individual assessments of over 18,000 players, 700 teams and a total of more than 5.4 million data values ​​and yet it happens again and again that players are not yet recorded in the game and no information about the player is available. Müller-Möhring describes this process in an example: "There is always a player from the second division in Switzerland who is bought on the last day of the transfer period."

Small leagues not included

The second league in Switzerland is not included in the game and therefore no player from the respective league: "All you know about this player is his name, date of birth and position - and it can be as precise as: ' Oh, he's a midfielder. '"Nevertheless, the information and values ​​of the player have to be created as quickly as possible in order to always be able to offer the latest squads of the licensed leagues and clubs.

For these evaluations EA can fall back on a network of over 9000 data collectors, who ensure that the players in the game are as close as possible to their human role models. In addition to professional scouts, trainers and even simple season ticket holders act as information providers. The latter have already followed many bets by the player and can provide quick and accurate information. All information about the players is collected on an internal EA page and then checked and verified by EA.

"Müller is not particularly good at anything"

When assessing the individual strengths and subjectivity, even in spite of the large network, there can always be problems in finding the correct player assessment. Bayern star Thomas Müller is a good example of this problem: "In the case of Thomas Müller, it is simply the case that he is not particularly good at anything, only at his positional play. He always finds the right place, which is amazing."

Müller is considered to be the classic average player who, thanks to the classic Müller manner, becomes one of the best players in the world. "He's not a great dribbler and doesn't shoot very well either - his degrees sometimes go very, very wrong. His shooting power isn't exactly famous either."

Understanding of the correct walking routes

Implementing his excellent understanding of the right path in the space that is freed up in a video game is very difficult. The 35 individual FIFA skills consist of values ​​such as speed, endurance or dribbling strength: "If you were to judge him according to this, the end result would be an evaluation that does not make any sense in our opinion." The resulting evaluation would not do justice to its class.

EA Sports' solution in the case of Thomas Müller is a subjective increase in the overall rating in order to reflect his special understanding of the game and positional play. With a strength of 87, Thomas Müller is the ninth best player in the Bundesliga and one of the best players in his position in the game.